about us
It started on
console.
Unreal Corp is three companies now — Unreal Network, Rustix Development, and Unreal Studios — but it began as two people playing GTA V roleplay on console, with no PC, no server, and no plan at all.
Before Rustix Development, before the servers, before any of the infrastructure — there was just GTA V roleplay on a console. That's where Moe, now known as Rustix, met Future, known as itzFuture. Moe didn't join Unreal Roleplay as a developer, or an owner, or the guy running servers. He didn't even own a PC. He joined as a regular RPer, there to play and be part of the community.
Then FiveM came into the picture, and everything changed. A world someone else had built turned into a world that could be built — servers customized, scripts written, permissions controlled, Discord wired straight into the game. Moe got curious about what was happening behind the scenes, and that curiosity never really stopped. A server problem became a permissions problem. A permissions problem became a bot. A bot became automation. Somewhere in there, without either of them noticing exactly when, they'd gone from playing in communities to building the systems behind them.
The Unreal name grew with them — from one console RP community into FiveM servers, then Minecraft, Rust and BeamMP, then hosting, websites, bots, databases and the infrastructure to keep all of it alive. The technical side became Moe's world: Linux, reverse proxies, domains, deployments, firewalls, keeping servers alive when something broke at the worst possible time. Nobody appointed him the infrastructure guy — something needed to work, so he figured it out, over and over, until that was just what he did. That became Rustix Development.
Future was building the whole time too — and not just scripts. Both of them wrote FiveM resources along the way, but Future's range went wider: web development, DevOps, and general dev work alongside the scripting. That range is part of why Unreal Studios grew into a real product instead of staying a pile of loose files — Future had the eye for what players wanted and the discipline to package it properly, running on ESX, QBCore, Qbox and Ox, with a real storefront and real customers who have nothing to do with the Unreal servers.
Then Ronny joined the circle. By that point there was already years of history — servers, communities, infrastructure, everything Moe and Future had built and rebuilt. Ronny brought something the two of them didn't have: 3D modeling and Blender work under his own name, RDR Productions, which started shaping the visual side of what the team put out. But what actually made him essential wasn't the modeling — it was that he became the one who kept everyone talking to each other. Unofficial HR, unofficial mediator, the guy who noticed when something was about to fall apart and stepped in before it did. Three companies exist today partly because someone was paying attention to the people running them, not just the code.
None of it started because anyone sat down and decided to build a company. It started because a couple of RPers kept needing things that didn't exist yet, and kept learning how to build them.
Run it right
Servers configured and monitored properly, not left to babysit themselves.
Ship real scripts
Custom mods and scripts built in-house, tested on our own servers first.
Show the status
Uptime published in public at status.unrealcorp.net — not a promise, a page.
how we got here
The timeline
Unreal Roleplay, console GTA V
Moe and Future meet as regular players in a console GTA V RP community. No PC, no servers, no plan.
From playing to building
Servers built, rebuilt and restructured more times than either of them can count. Every version taught them something the last one didn't.
Unreal Studios begins, unofficially
itzFuture starts building and sharing scripts before it's a real storefront.
Rustix Development & Unreal Studios, officially
Rustix Development launches as its own studio. Unreal Studios becomes an official storefront. Minecraft, FiveM, Rust and BeamMP are all live under Unreal Network.
Three companies, one name
Ronny joins the team. Unreal Corp now covers game hosting, infrastructure, and script development, all under one roof.
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